“When war calls, industry answers!”
We are excited to announce our second update in the new Warfare series!
Heavy Industry focuses on the engineering, production, and logistics side of conflict, as well as bringing a series of new quality-of-life features to Space Engineers. Heavy Industry expands your creative possibilities, delivering one of our most expansive DLC’s with nearly 100 new blocks and block variants!
As with our previous updates, this DLC and update will be released on all supported platforms simultaneously. We want you to enjoy Space Engineers on your platform of choice.
Heavy industry focuses on industry, manufacturing, and logistics. This includes the introduction of new variants of some classic Space Engineers blocks like the Refinery, Assembler, Large Cargo container, Hydrogen tank, and the highly anticipated Hydrogen Thruster variant!
Heavy Industry includes new blocks to outfit your base, space station, or fortress including the new “Armor Panel”. Armor panels come in a wide selection of variants and were designed with multiple uses in mind. Sheath a vessel in armor, use them as interior walls! Also included in this update is the tiny block with a huge impact, the small grid small merge block. A community request, this tiny merge block makes an entirely new range of creations possible.
Of course, our focus on industry would not be complete without visiting some classic themes of industrial design. Structural beams and pylons have been added as well as an entirely new variant conveyor system, provided in both small and large grid variants.
We are excited to introduce a new starting scenario “Petram Orbiter”! Positioned high above the scorching deserts of Patram, this asteroid outpost is fully fitted for a trip to the surface or exploration of the nearby asteroid field. Investigate this tiny industrial complex and take advantage of the provided manufacturing facilities or strike out and explore.
Heavy Industry provides you with new choices in production, manufacturing, and design. This is a continuation of our Warfare content and our exploration into conflict in the Space Engineers universe. This update also features some major quality of life improvements with a comprehensive overhaul of the power & break toggles.
The default behavior for the parking and power systems meant that any time one of these systems was toggled, ALL attached grids would also toggle. This could cause unexpected behavior and often resulted in a great deal of clang, frustration, and occasionally a new invention.
To combat this, both the power system and braking system have now been improved upon by adding more detailed controls, this includes changing the core functionality of these defaults as well as adding new individual toggles to many blocks.
We feel that this higher degree of control, and changes to the basic functionality of the break and power toggle, will make creating simpler where it needs to be, and more nuanced where you want it to be.
Warfare may be thought of in terms of battles, and battlefields. The engineer knows that long before the first battle, it is logistics, manufacturing, and the science and engineering that supports it, that determines the victor. Prepare for war!
Similar to our previous major releases, we hope you will take this opportunity to support the continued development of Space Engineers. This DLC pack consists of cosmetic items that enrich your game visually. None of the features in this package provide any advantage to players who purchase this DLC.
The price of the Heavy Industry Pack is $3.99 USD or your regional equivalent. Show your continued support for Space Engineers and check out the Heavy Industry Pack.
This update includes both free features as well as the option of paid DLC. Functional items that directly impact game mechanics are always offered as a free upgrade. Cosmetic upgrades are included as paid DLC content. This is how we structure all of our Major DLC releases and we hope you enjoy it.
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Space Engineers
Keen Software House
Planets and moons – fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
Game modes
– Creative – unlimited resources, instant building, no death
– Survival – realistic management of resources and inventory capacity; manual building; death/respawn Single-player – you are the sole space engineer
Multiplayer
– Creative and survival mode with your friends
– Cooperative and competitive
– Privacy customization: offline, private, friends only, public
– A host on Xbox One and Xbox One S supports 2 player multiplayer (lobby), 1 host + 1 client
– A host on Xbox One X supports 4 player multiplayer (lobby), 1 host + 3 clients New game options
– Scenarios – offer linear story with action-packed gameplay, while the majority of Space Engineers scenarios feature unique sandbox environments where players create their own challenges. – Workshop worlds – offer worlds created by other players. – Custom worlds – offer variety of customizable worlds where you can start your own scenario. Customizable character – skins, colors, community market, male and female character
Ships (small and large) – build and pilot them
Space stations
Planetary bases, outposts, cities
First-person & Third-person
Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
Procedural asteroids – an infinite number of asteroids to the game world
Exploration – adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
Drilling / harvesting
Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
Deformable and destructible objects – real proportions, mass, storage capacity, integrity Building blocks – over 200 blocks (gravity generators, jump drive, turrets, doors, landing gears, assembler, refinery, rotors, wheels, thrusters, pistons, wind turbine and many more) Electricity – all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors or various power sources
Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
Symmetry/Mirroring – useful in creative mode when building structures that require symmetry
Weapons – automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
mod.io Workshop – share your creations with the Community (upload and download worlds, blueprints)
Localized interface
– Official localization: English, Russian, Chinese, German, French, Spanish Cargo ships – auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
Oxygen – take off character's helmet, generate oxygen out of ice by using the oxygen generator
Hydrogen – hydrogen thrusters, hydrogen tanks and hydrogen bottles
Factions – create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). Blueprints – save your ship or station on a blueprint and paste it into your game
GPS – create, send, receive and manage GPS coordinates in the game
Voxel hands – shape and form the asteroids and change their material (creative mode only)
Sounds – realistic and arcade mode Space Engineers utilizes an in-house built VRAGE 2.0, realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. How to Play
Start by watching this video tutorial:http://www.SpaceEngineersGame.com/how-to-play.html Performance Notes
The performance depends on the complexity of your world and the type of your Xbox. Simple worlds run smoothly even on old Xbox, but a more complex world with rich object interactions could overload even XBox One X.
Space Engineers: Heavy Industry Pack
Keen Software House
A truly massive large grid magnetic plate (3x3x2), and a small grid version. Big enough to accommodate the largest jobs. Beam Blocks
A collection of industrial style beams for structural support and exterior decoration. The Industrial beam, 10 variants in both large and small grids. Industrial conveyor pipes
A departure from the classic, angular conveyor design. The industrial conveyor pipe, provided in 7 variants for large grids. Cylindrical Column
A new column, offered in both small and large variants, designed to reinforce your starbase, starship, or underground fortress. Vertical button panel
Big, red, button. Space saving design for industrial application; three buttons, vertically aligned. Large Hydrogen Tank Reskin
Striking spherical design, high pressure hydrogen storage tank. Large Cargo Container Reskin
A new, rugged, industrial style cargo container for all of your shipping and storage needs. Industrial Refinery
A new, highly accessible version of the refinery. Industrial Assembler
A new, highly accessible version of the assembler. Industrial Hydrogen Thrusters
A community request now made reality. The much anticipated Hydrogen Thruster variant! Provided in both large and small grid variants. Hazard pattern armor skin
Beware, Danger, Caution. A hazard skin for all of your industrial creations.
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