Summary
- Darkness looms over the world of Minion Masters.
- Rally the Crystal Elves with powerful new cards, or undertake an adventure to find a powerful ally.
- Now even more Free to Play friendly than ever before.
Hey again, Xbox Masters! We’re back with another brand new expansion for Minion Masters in Charging Into Darkness, with another awesome gift: A 100% discount on the new Charging Into Darkness DLC for this weekend only (ends May 31)!
Dark times are approaching quickly for the world of Minion Masters. In our last expansion we had players explore the exotic Jadespark Jungle, hunting down a band of fanatical cultists known as the Burning Fist. Now, you need to rally your allies for the fierce battle that is to come as the powerful High Mage Leiliel in our latest adventure. With a new adventure chapter, awe inspiring new cards, and an improved method of getting your hands on new content, it’s a great time to join us in our Minion Masters journey.
The first set of cards we’re introducing in this expansion all revolve around the power of the Crystal Elves. Lord Fanriel the Stormcharger is a card we made to be an awe-inspiring leader of any push you make, mowing down hordes of smaller minions with ease while he charges. He’s quite durable as well, making him a great frontline option to defend your weaker, high damage backup.
But if you prefer a more spell-orientated defensive strategy, the Resonating Blast Crystal is perfect for you. The first time you cast it, it’s a simple damage spell, but when you cast it again you’ll cause an extra explosion where it was used the first time. It’s great for covering all enemy approaches in a match, or doubling them up to take down extra powerful minions. Its versatility makes it by far one of my favorite cards we’ve added to the game, letting you make quick decisions on the fly to give you the edge.
Our latest adventure features Leiliel delving into the raging battlefield of the Whispering Woods, where Crystal Elves war with the accursed Undead legions of Mordar the Mad. We wanted this adventure chapter to weave both elements of story and gameplay tighter than we’ve ever done before. In your trek, you’ll encounter not just the bony remains of the resurrected army, but the unsettled and maddened denizens of the forest who have lost the ability to tell friend and foe apart. It’s up to you to turn the tides of this battle and save those that remain, and rally an army capable of defeating the approaching doom to the west.
Over the last few expansions, one of our biggest concerns has been balancing the accessibility of new content with the premium rewards of our Battle Pass system. We made use of Season Tokens as an extra resource people could use to get brand new cards that were added to the game, but it always felt frustrating to go on a bad streak and end a season without the cards you wanted.
To solve this, we’ve decided to do away with any randomness in playing with our new releases in a set of huge changes we’re making to the Battle Pass. All new cards are guaranteed on the pass whether you paid or not, and we’re breaking up our content releases into a more digestible stream of regular updates. We also opted to make the earlier sections of our new Season Passes much easier for newer players to start with by lowering their XP requirements, and there’s a whole host of other changes coming to the Battle Pass system.
So don’t wait – Claim your free DLC for a limited time and start playing today!
Minion Masters
BetaDwarf
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