It’s the ‘70s, and a supercomputer called PAL 9000 is rebelling against his creators! As a last resort, the government has put together a special team of agents. As Julie, a rookie agent, your goal is to find all your teammates and defeat the evil PAL 9000.
Hi, I’m Giovanni Simotti, and I’m the one-man-band developer behind RoboPhobik, a game that looks like an arcade shooter, but plays like no other; enemies won’t move or attack you while you’re standing still.
The robots you’ll find are programmed to react to your action. If you’ll shoot or walk, they’ll act. That means that if you want to survive it’s often a good idea to stop and think carefully about what to do and where to go.
The idea comes from my passion for both arcade shooters and turn-based RPGs. I’ve always loved the pick-up-and-play gameplay of the former, while enjoying the tactical possibilities of the latter. The result is a shooter where dodging bullets and enemies is just part of the problem, where enemies will be way more than just cannon fodder, trying surround you and attack from a safe position, while chasing you throughout the whole level.
The game starts with Julie as the only playable character. As the story progresses, up to five new characters will join the fight, each one with her own skills and strengths.
The story starts lighthearted, but soon things will become more complicated and obscure: are you sure you’re on the right side? Are you sure robots are the aggressors? What if they were just protecting themselves?
RoboPhobik is available now on Xbox One and Xbox Series X|S (through backward compatibility). I hope you’ll enjoy it!
RoboPhobik
Haruneko Entertainment
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