Mobile AR immersive interactions. To achieve immersion, we focused on core mobile AR interaction mechanics ranging from object interaction, browsing, information display, and visual guidance. It’s possible to optimize for readability, usability, and scale by considering ways to use a fixed position or dynamic scaling for digital objects. Using a reticle or raycast from the device is one way to understand intent and focus, and designers and developers may find it appropriate to have digital elements scale or react based on where the camera is pointing. Having characters react with an awareness to how close the user is, or revealing more information about an object as a user approaches, are a couple great examples of how creators can use proximity cues to reward exploration and encourage interaction via movement.
What’s next?
These are some early considerations for designers. Our team will be publishing guidelines for mobile AR design soon. There are so many unique problems that mobile AR can solve and so many delightful experiences it can unlock. We’re looking forward to seeing what users find compelling and sharing what we learn along the way, too. In the meantime, continue making and breaking things!
Images in this post by Chris Chamberlain
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