The Dark Crystal: Age of Resistance Tactics is now available for purchase on the Microsoft Store!
The world of Thra was first introduced in Jim Henson’s
groundbreaking 1982 movie, “The Dark
Crystal,” and was the backdrop of the critcally-acclaimed Netflix
Original Series, “The Dark Crystal:
Age of Resistance.” In The Dark
Crystal: Age of Resistance Tactics (DC: AoR Tactics), each of Thra’s
environments introduces unique game mechanics to consider in your strategy.
To build your team, you’ll recruit heroes from the
seven Gelfling clans spread across Thra. BonusXP’s designers incorporated the
unique features of each Gelfling homeland into the tactical encounters set
within each biome. These features may act as hazards to the unprepared, but
also can be used as advantages.
Ha’rar
The Vapran citadel in the northern mountains is home to one of our heroes, the bookish Brea, and artisans of many types. Players can find tomes, potions, and other useful items in the battles set in this region. Characters claiming these items during a mission can heal wounds or temporarily boost Stats and abilities.
Caves of Grot
The dark and maze-like caves of Deet’s home are illuminated by glow moss along the walls and colorful glowing runes on the cavern floors. The runes are Stat boosters. Both allies and enemies can take advantage of Attack, Magic Power, or Evasion buffs when they’re standing on a rune.
Endless Forest
Our third hero, Rian, makes his home in the forest. Unfortunately, so do the Gobbles! This dangerous giant creature lives below the forest and often breaks through the ground. While characters can move through the pit of undulating snapping stalks, remaining in the Gobbles will immediately deal massive amounts of damage. Tread carefully!
Sifa Coast
The terrain in DC: AoR Tactics has multiple levels of verticality. As you might expect, several abilities take advantage of higher elevation, but many missions on the Sifa Coast make elevation even more important. Rising and ebbing tides make water levels rise and drop, which in turn makes less or more navigable terrain available. It’s quite rewarding to trap an opponent on a lower elevation when the tide is about to come in.
Crystal Desert
The Crystal Desert is hard to navigate, in part due to the dangerous sandstorms that blow through the area. These sandstorms take their own turn during missions, catching allies and enemies alike and pushing them across the terrain. Elevation can help or hinder the effects, depending on where you stand.
Swamp of Sog
The swamps are home to the Drenchen Gelfling. Higher elevations are important here as the lowest terrain areas are filled with poisonous swamp water. Swamp water won’t affect anyone passing through it, but it will poison anyone who remains standing in it at the end of their turn. Poison damage persists even after leaving the swamp water, so avoid standing in or getting pushed into it.
Spriton Plains
The tall grass in the Spriton Plains prevents characters standing in it from being targeted by ranged abilities. This can be a blessing against arrow-shooting enemies but trying to hide there isn’t always the wisest action if you’re low on health—most healing abilities are ranged abilities.
The Dark Crystal: Age of Resistance Tactics
En Masse Entertainment Inc.
With over 50 missions across Thra’s seven regions, players of DC: AoR Tactics will need to consider strategies that use each environment to their advantage. Take care to factor them into planning each turn.
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