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Creating virtual art with MasterpieceVR

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VR is revolutionizing the 3D production process, and MasterpieceVR is on the forefront. We talked to the company’s Marketing Officer, Brendan de Montigny, about their most recent updates and how MasterpieceVR can help both traditional and 3D artists to thrive.

MasterpieceVR is available now on Viveport.

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<\/div> <p><strong><em>Hello! Tell us a bit about MasterpieceVR (the company) and <\/em>MasterpieceVR<em> (the app).<\/em><\/strong><\/p> <p><strong>Brendan de Montigny: <\/strong>MasterpieceVR is a technology company that is developing the most intuitive and powerful social 3D content creation platform using virtual reality. <em>MasterpieceVR<\/em> is also a cross-platform and comprehensive 3D sculpting and painting tool that is an extension of traditional workflows and opens up new ways for rapid ideation, creation and collaboration in virtual space. Creative professionals and teams can quickly learn to create high-quality 3D content and collaborate with others from all over the world.<\/p> <p><strong><em>Who do you feel <\/em>MasterpieceVR<em> is aimed at? Amateurs, professionals, both?<\/em><\/strong><\/p> <p>Both! One of the most interesting aspects of MasterpieceVR is how intuitive it is to use. It is excellent for creating collaborative workflow solutions that help professionals. It’s also a perfect opportunity for amateurs to experience VR artwork creation.<\/p> <p><strong><em>For professional level users – where do you feel <\/em>MasterpieceVR<em> fits in the usual workflow, and what (if anything) does it replace or augment?<\/em><\/strong><\/p> <p><em>MasterpieceVR<\/em> is designed for 2D and 3D concept artists and animators primarily but is so intuitive that it’s useful for all sorts of applications. You can create fully finalized characters, objects, and asset visuals in very short order. It cuts out those early hours of project ideation. No longer do you need to use a 2D screen in a 3D program. In addition, you can simply import any <em>MasterpieceVR<\/em> files into existing programs like Marmoset and Unity allowing professionals a workflow that is flexible and enhances their existing toolkits.<\/p> <p><img class="aligncenter size-full wp-image-10469" src="https:\/\/www.blogdot.tv\/wp-content\/uploads\/2018\/11\/creating-virtual-art-with-masterpiecevr.jpg" alt="MasterpieceVR" width="999" height="562" \/>\"}';

What features do you feel are unique to MasterpieceVR?

We are fully collaborative. You can work with a team on one piece in real time. We just launched MIXER and REMIX Updates that push the boundaries of VR Creation. They include:

Rasterization: You can convert any imported 3D models into an editable format. With the ability to access libraries of 3D models on Sketchfab and Google Poly.

Clay Oven: You can now select and convert any part of your MasterpieceVR creation into mesh objects that can be layered and built into complex characters and scenes in seconds. Quicker, scalable, flexible.

View Mode: Make your model polished with shadows, ambient occlusion, bloom, and 3-point lighting.

File Browser and Project Saving Functionality: The sleek new file browser makes MasterpieceVR file management super easy.

New Controller Models: We have created a new model design for in-game controllers, with icons and responsive animations.

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<\/div> <p><strong><em>What have you seen <\/em>MasterpieceVR<em> used for since launch? Has anything surprised you?<\/em><\/strong><\/p> <p>One of the most interesting ways <em>MasterpieceVR<\/em> has been embraced is by educators and 2D animators. The fact it is collaborative really helps instructors quickly show how to create in 3D. <em>MasterpieceVR<\/em> lends itself to 2D animators who want to create engaging elements quickly, and VR creation is proving to be exactly that – the fastest way to create results. The most surprising example of this adoption is by Denmark based 2D Illustrator Martin Nebelong. His work in MasterpieceVR is outstanding (<a href="https:\/\/www.artstation.com\/artwork\/XBBZ33">\"}';