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Jettomero: Hero of the Universe Launches on PS4 Tuesday

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Hello, I’m Gabriel, the lone developer of Jettomero: Hero of the Universe. I’m thrilled to be able to announce that on February 27, 2018 Jettomero will be landing on PS4 at last!

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Jettomero has been my passion project for over 2 years. If I had to choose a genre to properly describe it I might go with “Meditative Narrative Toy”. Being a solo developer I was free to experiment and take risks with this game. I found the development process very organic; the feel, the look, the sound all formed around one another into something I think is unlike anything I’ve played before.

Jettomero: Hero of the Universe

Taking inspiration from such magical games as Hohokum, Noby Noby Boy and Proteus, I wanted to create something that was playful and beautiful. A strong aesthetic was something I strived for from the beginning and a friendly and accessible experience always sat at the core.

The visual style of the game is what most people notice right away about Jettomero. Through rigorous iteration I eventually settled on a striking comic-like look, drawing on a fantastic history of stylized galaxies from many amazing artists over the years. This style went on to shape many more elements of the game, in some ways Jettomero is a lot like an interactive comic book. The game’s flexible photo mode also provided a way to elaborate on various experiments, handing off a wide variety of filters to view and tweak at any moment.

Jettomero: Hero of the Universe

Jettomero: Hero of the UniverseJettomero: Hero of the Universe

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As a musician, creating the soundtrack to Jettomero was a highlight for me. I knew from the start that I’d want to record everything using analog synthesizers and electronic drum machines. I recorded a lot of music for the game but all the final tracks are a cohesive down-tempo set, setting a dark but calming mood for the zen experience of the rest of the game.

While the soundtrack plays to the darker themes of Jettomero, the controls quickly became a very humorous endeavour. I’m not much of an animator myself so it worked out especially well that I developed a procedural animation system for Jettomero. The giant robot struggles to walk in a straight line and wobbles from left to right at every turn, but this played completely into a crucial aspect of the game’s story as well. The unpredictable nature of Jettomero’s movements were refined over time but there’s still a wildness to it that I feel is essential to the character.

Jettomero: Hero of the Universe

The story in its loosest form was one of the first things I knew I wanted in the game. Jettomero’s goal to save the humans is constantly at odds with its clumsiness. How can a being capable of so much destruction but with so little control ever be a hero? It’s a bit of a tragic comedy as far as I’m concerned. Overall, I wanted to create a relatable character, and I know I see more than just a little of myself in Jettomero, as I’m sure many others will too.

Jettomero is a very personal project and I’m always so happy to see when others connect with it. Being able to share this strange and unique experience with you is incredibly exciting. I sincerely hope you enjoy your time with Jettomero!

Website: LINK

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Written by blogdottv

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